AOL Maps (Paths)

Abyss Of Legends (AOL) Map, Easy Path, and Node Details

Abyss of Legends (AOL) has just been released and it also has locked cameras like LOL. It’s been less than 24 hrs after the content is released, but the full map has already been released.

Abyss Map with Nodes Detail and Health

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Abyss Map with Nodes
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Abyss Map With Nodes

Abyss of Legends
Credit: u/ChronicVeisaldia | MCOC Trucos

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Abyss Global Node (Applicable to all Defenders)

Brand of Abyss 1:

Defender has a 1% chance to evade attacks. 10% chance instead if they have a class advantage.

Brand of Abyss 2:

Defender’s basic attacks have a 10% chance to stun & special attacks have a 100% chance to stun for 2 seconds. Attacker’s damage-per-hit is capped at 85,000.

Brand of Abyss 3:

Special 3 is unlocked & gains +800% attack rating.

Brand of Abyss 4:

If the defender has a class advantage, they also gain 20% power rate, 20% power gain rate, +1000 block penetration and their damage is reduced to 50,000 per hit.

Brand of Abyss 5:

Defender begins the fight with a number of skirmish charges equal to the attacker’s challenge rating. When the defender is struck, blocks an attack or lands an attack, 1 charge is lost. When the charges run out, the defender will fight more erratically, and gain 100% attack and ability accuracy.

Brand of Abyss 6:

When all skirmish charges are depleted, the defender will gain an equal number of warfare charges which are lost in the same way as skirmish charges When they have depleted, the defender gains 2 bars of power and becomes permanently unstoppable and unblockable.

Brand of Abyss 7:

If the attacker hasn’t landed an attack in 8 seconds. the Defender gains a rampage charge until they are struck. Rampage grants +100% attack and causes skirmish & warfare charges to slowly deplete & causes the defender to fight more aggressively.

Defender Specific Node Information

Ægon:

Attacker suffers -100% ability accuracy throughout the fight (except special attack)s.

Bishop:

Critical Hits against Bishop suffer -100% attack. Bleeding him will make him regenerate 57,783.02 health over 5 seconds and a small ticker of power. Draining 1 or more bar of power will cause Bishop to take 288,915.1 direct damage.

Cable:

Critical hits used against Cable give him Dynamo Charge. Each blocked or landed hit cause 100 energy damage to the attacker for each Dynamo Charge.

Captain Marvel Movie:

As soon as the attacker reaches 1.5-bar of power, an Energy damage debuff is applied that deals 300 damage per second. Energy damage is removed when the attacker has less than 1.5-bar of power. Both champions gain a power flood buff every 10 seconds that give them 1.5-bar of power

Cull Obsidian:

Cull Obsidian starts the fight with max charges. His personal buffs get +500% duration and potency. Whenever a buff is nullified, he loses 1% health.

Cyclops:

Cyclops starts the fight in Spreadshot Mode and switches to Overcharged mode after using a Special Attack.

Spreadshot Mode:
Attacker suffers -100% ability accuracy for evading and auto-blocking effect. Attackers cannot use dexterity to evade special attacks. However, parry mastery has a 100% perfect block chance that carries throughout the special attack.

Overcharged Mode:
Cyclops gain 1 bar of power every 10 seconds and is very like to use special attack. He doesn’t generate power by landing or receiving hits. All special attacks are unblockable and it cannot be missed.

Darkhawk:

Hitting Darkhawk while under the effect of armor gives him a charge that lasts indefinitely. At 10 charges, Darkhawk steals all the attacker’s power. Tech champions are immune to ability accuracy modification and nullifying effect unless under the effect of an armor break debuff. An armor up buff is granted at the start of the fight. If it is nullified, it will return after 15 seconds. When armor is broken, reform timer will not start.

Deadpool:

Deadpool is immune to enervate and petrify debuffs. Power drain effect suffers -35% potency and power lock suffer -50% duration.

Dormammu:

Every 10 buffs that expire or nullified (on the attacker), place a fate seal debuff on them for 15 seconds preventing all buffs from triggering and nullify existing buffs. If Fate Seal is removed before its timer expires, attacker deals 100% of the defender’s attack as direct damage.

Ghost: 

Hitting Ghost while under the effect of armor gives him a charge that lasts indefinitely. At 10 charges, Ghost steals all the attacker’s power. Tech champions are immune to ability accuracy modification and nullify the effect unless under the effect of an armor break debuff. An armor up buff is granted at the start of the fight. If it is nullified, it will return after 15 seconds. When armor is broken, reform timer will not start.

Ghost Rider:

The attacker is inflicted with Incinereate debuff at the start of the fight and every 20 seconds dealing 100% of the health over 15 seconds. Incinerate debuff also removes perfect block chance and reduce block proficiency by 50%.

Green Goblin:

Green Goblin starts the fight with a Shield Charge that never expires. However, Green Goblin loses the shield temporarily under the effect of Armor Break debuff. Critical hits landed by the attacker gets 0.9% reduced attack for that attack.

Havok:

For each bar filled by Havok, they trigger a passive fury for the duration of their Special attack, increasing their attack by 7.5%. Every critical hit by either champion in this fight increases the Defender’s power gain rate by 1% for the rest of the fight.

Howard the Duck:

Howard the Duck starts the fight with 30 Passive Industrictible charges that can only be removed landing by Critical or Heavy attacks.

Hulk Ragnarok:

Hulk is heal blocked below 25% and his all special attacks become unblockable. Hulk cannot lose more than 10% of the attacker’s base health from a single strike.

Hyperion:

Hyperion gains an unstoppable buff every 30 seconds that lasts 15 seconds. Nullifying it resets the timer.

Invisible Woman:

Attacker is inflicted with a Power Sting Debuff whenever either champion fills a bar of power. Sting Debuff consumes itself dealing 600 direct damage if attacker launches a special attack before it expires. The Power Sting Debuff has +50% ability accuracy. If Invisible Woman is not under the effect of the any debuff, Attacker receives stun debuff for 5 seconds when Sting debuff expires.

Iron Man Infinity War:

Hitting Iron Man IW while under the effect of armor gives him a charge that lasts indefinitely. At 10 charges, Iron Man IW steals all the attacker’s power. Tech champions are immune to ability accuracy modification and nullifying effect unless under the effect of an armor break debuff. An armor up buff is granted at the start of the fight. If it is nullified, it will return after 15 seconds. When armor is broken, reform timer will not start.

Joe Fixit:

Every 10 seconds, either attacker receives a debuff or the defender gains a buff. Special 3 can remove all the buffs defender has gained from this effect. It has no effect on his normal gambler’s ruin suits. Heavy attacks remove all debuffs attacker has received from this effect. Defender is immune to all Nullify and Fate Seal Debuffs.

Karnak:

Parry and Dexterity mastery won’t work in this fight. Both the champions will remain power locked. Attacker suffers -50% attack at the start of the fight, but gain +2% attack each hit on their combo meter.

Killmonger:

Attacker suffers -100% ability accuracy throughout the fight (except special attack).

Korg:

Attacker suffers -100% ability accuracy throughout the fight (except special attack).

Loki:

Being closed to Loki drains the attacker’s power constantly. If the attacker stays at 0 power for more than 4 seconds, they take 35% of their max health as direct burst damage.

Luke Cage:

Luke Cage receives an unblockable and unstoppable debuff every 20 seconds that can only be removed by intercepting.

Masacre:

Whichever champion lands an attack place a fracture charge on their opponent. It reduces block proficiency by 400 and can eventually invert the block damage reduction. Masacre is indestructible while he is not blocking. Attacker gets +100% attack while he is blocking. Masacre fights very aggressively while the opponent is blocking.

Medusa:

Medusa gains an unstoppable buff every 30 seconds that lasts 15 seconds. Nullifying it resets the timer.

Mephisto: 

Every 10 buffs that expire or nullified (on the attacker), place a fate seal debuff on them for 15 seconds preventing all buffs from triggering and nullify existing buffs. If Fate Seal is removed before its timer expires, attacker deals 100% of the defender’s attack as direct damage.

MODOK:

Attacker is inflicted with a Power Sting Debuff whenever either champion fills a bar of power. Sting Debuff consumes itself dealing 600 direct damage if attacker launches a special attack before it expires. The Power Sting Debuff has +50% ability accuracy. If MODOK is not under the effect of any debuff, attacker receives stun debuff for 5 seconds when Sting debuff expires.

Mordo:

Every 10 buffs that expire or nullified (on the attacker), place a fate seal debuff on them for 15 seconds preventing all buffs from triggering and nullify existing buffs. If Fate Seal is removed before its timer expires, attacker deals 100% of the defender’s attack as direct damage.

Morningstar:

Every 10-hit on the attacker’s combo meter must be a heavy attack. If it isn’t, the defender gains passive unstoppable buff that lasts 8 seconds.

Mister Sinister:

For each bar filled by Mister Sinister they trigger a passive fury for the duration of their Special attack, increasing their attack by 7.5%. Every critical hit by either champion in this fight increases the Defender’s power gain rate by 1% for the rest of the fight.

Old-Man Logan:

Old-Man Logan’s healing ability allow him to regenerate an additional +5000 health per second. He is immune to heal block debuffs.

Omega Red:

For each bar filled by Omega Red, they trigger a passive fury for the duration of their Special attack, increasing their attack by 7.5%. Every critical hit by either champion in this fight increases the Defender’s power gain rate by 1% for the rest of the fight.

Punisher 2099:

Attacker suffers -65% attack as long as they have 1 or fewer buffs.

Red Skull:

Attacker suffers -90% attack while Old Man Logan is below one bar of power. While below 2 bar of power, attacker suffers -50% attack, while above 2 bar of power, attacker gains a +25% attack.

Quake:

Quake constantly gains earthquake meter throughout the fight. Each critical hit reduces it by 8 and the bleed debuff reduces it by 15. If her earthquake meter reaches 100, attacker is immediately knocked out.

Symbiote Supreme:

Striking Symbiote Supreme with critical hit gives him a Mana Burn charge. At 20 charges, all are removed and he gains a power flood buff giving him 1.5 bars of power over 25 seconds. While power flood is active, attacker takes 1270.25 direct damage per second unless defender is power locked.

Taskmaster:

Defender has a 100% perfect block chance and basic attacks against him suffer -50% attack. While launching special attack, attacker gains a prowess buff increasing their special attack by 5% for each hit on their combo meter.

The Champion:

The Champion gains an unstoppable buff every 30 seconds that lasts 15 seconds. Nullifying it resets the timer.

The Hood:

At the start of the fight and every 20 seconds, attacker receives a poison and bleed debuffs. Each debuff deals 50% of the attacker’s max health as direct damage over 15 seconds. The hood is more likely to use Special 2 and Special 3 attacks.

Thing:

Just Brand of Abyss Nodes that is explained above.

Thor Ragnarok:

Debuffs on Thor activate power flood, granting 10% max power per second and special attacks a 100% chance to be unblockable.

Venom the Duck:

Venom the Duck starts the fight with max charges and fully-loaded RNA bank. Launching special attacks loads all the buffs currently loaded in his RNA bank. He never activates regeneration buffs from his RNA bank.

Yellowjacket:

Yellowjacket is power locked while above 2 bar of power. He is more likely to launch special attacks. Each time a special attack is launched, he gains an efficiency charge which refunds 5% of the cost of all special attacks for the remainder of the fight.

The Collector:

Below 85% Health – Activates Protection –
Collector will not take more than 1% of his max health as damage from any single source. If this limit is reached, Collector goes unstoppable for 5 seconds. Cooldown 10 seconds.

Below 70% Health – Activates Offense-
Collector receives +2250 Critical and Armor Rating

Below 55% Health – Activate Shatter –
Collector’s special attack cannot miss. Attacker’s block proficiency is reduced by 25%.

Below 40% Health – Activates Immunity –
Collector becomes immune to bleed, poison, incinerate, stun, and power lock debuffs.

Below 25% Health – Activates Blitz –
Collector periodically becomes unstoppable and fight more aggressively for 3.5 seconds.

Below 10% Health – Activates Displacement –
Collector’s landed strikes inflict 2 stacks of displacement. His blocked strikes that aren’t well-timed blocks inflict 1 stack. When the player has 20 or more displacement charges, they are knocked out. There is no way to prevent this.

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